Crash fixes from your flights: every fix below comes from a pilot’s crash, and each was reflown in the sim before it shipped.
Calmer 787-10 finals: its own autothrottle no longer fights Aerotto’s thrust (it had held about 237 kt, so finals came in 60 kt fast), and it flies the base leg slower and leads the turn onto final, so the power no longer drops to idle on a short final. A 787 had slowed to 130 kt in the turn and rolled over. It also checks the high ground around a circuit and stays clear of it.
Safer C172 stall recovery: in the climb, the stall recovery keeps working down to 200 ft above the ground (it used to stop at 800 ft), and after a recovery the climb comes back gently instead of pulling straight up again. A heavy C172 had stalled twice in a climbing turn and come down.
The Beaver watches its fuel: every 30 seconds en route it checks the fuel left against the rest of the route at the speed it is really making over the ground — headwind included — and diverts to the nearest airport it can use if it won’t make it with a reserve. A Beaver had run dry 4 nm short in a strong headwind. After an engine stops, its glide lowers the nose smoothly.
Super Hornet up high: when it can’t hold its cruise level it steps down 2,000 ft at a time instead of slowing into a stall, a stall recovery catches it if it gets slow anyway, and it lands only on runways of 5,000 ft or more.
Runways long enough: the A320neo and the Citation Longitude now refuse runways too short to land on, also for plans made in the air. An A320 had been sent to a 2,000 ft grass strip.
Pausing mid-flight: the C172 keeps its hands still while the sim is paused, and flies on when you unpause.
Stall counting per flight: the “stalled three times” safety stop counts only the flight you’re on; stalls from an earlier flight in the same session had counted too.
On aerotto.com: hired pilots can be based at large airports too (any with a paved runway of 2,000 ft or more), and the Employees page shows each pilot’s duty hours for today as a graph.
Earlier releases
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Four 747s, each its own aircraft: the 747-8 Freighter, the 747-8 Intercontinental, the 747-400 LCF Dreamlifter and the 747-400 GST SuperTanker are flight-tested, with their own lights, jobs and hangar prices — the 747-8i flies passengers (300–410, $5,000,000), the Dreamlifter outsize cargo ($4,500,000), the SuperTanker ferry flights ($3,500,000). After a cold start their autothrottle no longer holds the power back, they climb on full heavy-jet power, pick a runway long enough to leave from, and park at the largest stand when none is big enough.
The Heart ES-30 joins the fleet: the hybrid-electric regional airliner, flight-tested gate to gate — its own start-up and shut-down of both turboprops and electric motors, ILS approaches, its own autopilot and the mountains around Salt Lake City. It flies 10–30 passengers 60–250 nm and costs $150,000 in the hangar.
Every engine on the panel: four-engine aircraft show a needle and a reading for each engine.
Taxi to the start of the runway: at fields with no taxiway to the end of the runway, Aerotto backtracks along the runway to the threshold instead of lining up near the far end, and Fly it all started part-way down a runway taxis back to the start first. An L-39 had lined up past the end of its runway.
Your stand from the world map: after landing, Aerotto taxis to the parking spot or gate the sim’s flight names, when it has one.
Clearer fuel messages: the fuel check and the Add fuel button say when the tanks are already full and the trip still needs more — plan a nearer airport.
L-39 fuel and landings: the fuel check now plans the L-39’s real burn (an L-39 had run dry short of its destination), and its flare is gentler.
On aerotto.com: an arrival estimate on jobs in the air, a “Your flight now” card under My flights, and hired pilots you can rename and give a home airport.
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The Boeing 787-10 joins the fleet: flight-tested gate to gate — power-up, pushback, engine start, taxi, its own autopilot to 36,000 ft at Mach 0.85, STARs and ILS approaches, the mountains around Salt Lake City, and the taxi in to a stand — light and with full tanks. It has its own jobs (250–330 passengers or up to 50,000 lb of cargo, 500–4,000 nm between large airports) and costs $2,900,000 in the hangar.
A better fit for aircraft without a profile: an aircraft Aerotto has no profile for now borrows the flying numbers of the closest flight-tested one — by engine (piston, turboprop or jet) and design weight — instead of the Cessna 172’s for everything.
No landings on runways that are too short: a flight plan’s arrival runway is now checked for length too; the CJ4 needs 3,500 ft and the 737 MAX 8 6,000 ft, and Aerotto picks another runway or refuses the plan. Two pilots had run off short runways.
737 MAX 8 takeoffs: Aerotto sets the takeoff trim itself and pulls harder if the jet is still on the runway at 165 kt. A 737 loaded with full nose-down trim had run to 218 kt on the ground.
Calmer Super Hornet: gentler turns and climbs, and a steady climb over the terrain ahead instead of a target that jumped every few seconds.
Big jets taxi in by exits they can make: no sharp runway exits and no U-turns back along the runway for the 787; it rolls on to the next exit.
Hire pilots: on aerotto.com, hire a pilot from your account’s Employees tab, assign them jobs in the aircraft you own (worldwide, up to 12 hours a day), and pay them a daily wage by rank. You can also own several of one aircraft and sell one back for 75% of its price.
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The Bell UH-1H Huey joins the fleet: flight-tested from airports and helipads, with its own jobs (up to 11 passengers or 3,000 lb of cargo) and a place in the hangar.
The Beaver works its fuel selector: Aerotto now turns the tank selector itself — the fullest tank before takeoff, the next one when a tank runs low, at once if the engine quits — and all three tanks count in the fuel check. Two Beavers had come down with fuel still aboard.
Every tank on the dashboard: the app shows each of the aircraft’s tanks by name, and which one is feeding the engine.
Floatplanes take off into the wind: on a lake with lanes, the C172 on floats picks the end with the wind ahead and enough water in front, turns onto it at low power, and only then opens the throttle. Out on open water it takes off into the wind from where it is.
The Chinook in a crosswind: it speeds up and holds its heading in a strong crosswind instead of stalling in a hover (a pilot’s Chinook had stopped 17 nm short), and it no longer creeps off at 25 kt from flat ground.
Steadier H125: holds its heading better in gusty lift-offs and turns, and a recovery holds its height instead of coming straight down.
Safer small aircraft: the C172 watches its bank all the way down a gusty final; the C152 banner tower keeps its engine under the redline with carb heat on the descent, and restarts it if it quits; the King Air refuses a circuit whose final runs over high ground.
Citation Longitude: a calmer final — a little faster, gentler on the ailerons, and quicker to catch a wing drop near the ground.
Taxiing: a taxi lets go at once if the aircraft is suddenly in the air (a reloaded flight), and stops an aircraft that runs away faster than taxi speed.
No false crashes: a flight load no longer looks like a crash for the first seconds, and a wreck isn’t reported again while it lies there.
Weather on your flight record: each trip on aerotto.com now shows the wind, temperature, pressure, visibility and rain or snow at departure and arrival.
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Helicopters see the mountains ahead: on a trip, Aerotto reads the terrain along the whole way and stays 700–800 ft above the high ground of the next few minutes, so a helicopter climbs over a ridge before it gets there instead of flying into it. Tested across the Austrian Alps (ground to 7,700 ft), out of Mexico City and over the mountains north of Los Angeles.
Slows down to climb: if the ground ahead rises faster than a helicopter can climb, it slows down (to 25 kt if needed) and climbs first, then speeds back up gently once it’s clear.
Rotor protection: coming down fast off a ridge, the descent eases off before the rotor overspeeds.
Safer moments near the ground: the H125 and Bell 407 now set down instead of letting go if something goes wrong in the low hover or just as they move off, and the light helicopters steady on their new heading for a moment before moving off.
Steadier recoveries: when the Chinook recovers from an upset high over a valley, it holds its height instead of sinking toward the ground below, then carries on with the trip.
Fly it all from a runway: a flight loaded on the runway now takes off from that runway, instead of taxiing to the one most into the wind (one 737 drove 3 nm across O’Hare to a runway too short for it).
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Helicopters fly at real cruising speeds: the Chinook at 130 kt, the EC-135 at 115, the H125 at 100 and the Bell 407 at 85 (they all flew 60 before). The job board’s times and pay use the new speeds.
Speed through the air: the cruise speed is an airspeed, as a pilot flies it — faster over the ground with a tailwind, slower into a headwind, so a helicopter never asks for more power than it has.
Realistic height: short hops cruise 500 ft up, longer trips climb up to 1,000 ft (20 nm or more), out of the bumpy air near the ground. Hospital and rooftop pads keep their own approach.
Quicker take-offs and landings: helicopters turn on the spot faster, speed up sooner and slow down later for the landing.
Steadier cruise: the Bell 407 rides gusts more gently, and the Chinook no longer bobs up and down in the cruise. If a helicopter runs out of power it eases the speed back instead of sinking.
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New helicopters: the Bell 407 ($50,000) and the CH-47D Chinook ($250,000, heavy cargo and up to 33 passengers between airports) are in the hangar with their own jobs; the Eurocopter EC-135 flies with Aerotto too.
H125 lift-off fixed: after a landing the sim sometimes ignored the H125’s collective, so it couldn’t take off again. Aerotto now moves the collective the way a joystick does, and the H125 lifts off every time. If a low hover overshoots, it’s flown back down.
Take over in the air: press Take off with a helicopter already flying and Aerotto takes it from there — it holds the height, turns toward where you’re going, and comes down in forward flight, then lands on the pad. A lift-off that overshoots no longer lets go: it’s flown back to the hover.
Lights on: helicopters fly with the beacon, nav lights and strobes on, and the landing light near the ground.
Safe stops: if a helicopter can’t lift off, Aerotto lowers the collective before letting go (one H125 left at 75% climbed away on its own). In the EC-135 and the Chinook, a problem in the low hover after lift-off now sets it down right there instead of letting go.
Chinook: smoother hover turns, it settles on its new heading before moving off, and it starts slowing down earlier for the landing.
Jobs from where you can take off: a helicopter’s board starts at a heliport or a land runway, an airplane’s at a runway it can use — never a water-only base for a helicopter.
Hangar and jobs: a plane, helicopter or upgrade icon on every row of the hangar and the job board’s aircraft menu.
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New: helicopter jobs in the Airbus H125. Hospital, rooftop and company helipads around the world (over 6,000 of them, all ones the sim has), and some airports, 8 to 100 nm. $45,000 in your hangar. Aerotto flies straight to the pad, lands on rooftop pads, and flies short hops straight across instead of round in loops.
The H125 never lets go in the air: if something goes wrong in flight it levels off and slows to a hover, then carries on with the trip — or, a second time, flies back to where it took off and lands there.
Worldwide jobs: tick Worldwide next to From to see jobs from airports all over the world, spread across countries, for the aircraft you pick. Start your flight at the job’s departure in the sim.
Jobs only where the sim has the airport: about 1,400 airports and seaplane bases that MSFS doesn’t have (or has somewhere else) are no longer offered. If the sim’s airport has another code, a takeoff within 4 nm of the job’s airport counts, and Plan job accepts it.
Water lanes as long as the sim’s: the job board now uses each lake’s real lane length, so a floatplane isn’t sent to a lane too short for it. About 3 in 4 jobs from a water lane now land on water (another lane or offshore), and worldwide jobs can be offshore too. The Cessna 172 on floats won’t try a takeoff with less than 2,800 ft of water ahead.
Beaver on floats: on a short lake it aims for the near end of the water lane, so it stops on the water (it used to aim 3,000 ft in, past the end of Eagle River’s lane).
SkyCourier: if its autopilot levels off with a long way still to descend, Aerotto presses V/S again — and takes over if it still won’t go down.
The jobs page: your current job shows at the top; the map marks start and finish clearly, zooms with the mouse wheel, and zooms to the job you picked; new jobs load about twice as fast.
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Water jobs for everyone: the Cessna 172 on floats, the Icon A5, the DHC-2 Beaver on floats, the Caravan on floats and the AT-802 Fire Boss are in the hangar for every pilot, with jobs from seaplane bases and lakes. The wheels Beaver, the Caravan and the SkyCourier too.
Offshore jobs: some of a floatplane’s jobs end at a spot on open sea or a big lake — a crew change, supplies or a survey for a vessel at anchor. More of them where there is open water about, never the whole board. Aerotto lands there into the wind, and the vessel is waiting past the end of the landing run.
Jobs on a map: the board has a Map tab: every job drawn from its airport to its destination, a popup with the pay and an Accept button. Pick a job in the list or on the map and it stays picked as you switch.
The Halloween ghost, dot for dot: a special job’s drawing is flown point to point at the job’s own altitude — no climb racetrack first, every point overflown, so the eyes come out round.
Boats where you can see them: the ships beside a water lane now sit just outside its edge (they used to land on a car park at Lake Hood).
Beaver on floats: its engine draws from the centre tank only, so the fuel check, the takeoff refusal and Add fuel look at that tank; pitot heat goes on for every flight; and an engine-out glide flies on true airspeed when the pitot is iced. It leans from 2,000 ft.
A job Aerotto cancels (the sim has no such airport, no safe circuit) now shows a banner that stays until you take another one.
Floatplanes on a lane: a floatplane that weathervanes at idle no longer matches a land runway past its end; the Cessna 172 floats keeps its planned lane.
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The Halloween request: a job from Wendover (KENV) for any aircraft, once per pilot, $3,000. Trace a giant Casper over the Bonneville Salt Flats and land back at Wendover; the ghost shows on the live map as you fly it, and finishing it is an achievement. Press Plan job and Aerotto flies the 80 waypoints for you. On the board until noon on November 2.
Jobs with a route: Plan job now flies a job’s own waypoints when it has them, 2,000 ft over the field, then lands back where the job ends.
Cessna 172 on floats: its wheel chocks come off the moment you board (the sim’s cover switch never reached them), it taxis with enough power to roll, and it no longer locks the nosewheel over from a standstill at the gate or the line-up. Flew gate to gate, Paine Field to Boeing Field.
84
New: the Cessna 408 SkyCourier, flight-tested — pushback, start, taxi, a circuit, an airport-to-airport trip on its own autopilot, and a mountain approach. It picks a landing runway of at least 5,000 ft.
Now flight-tested: the AT-802 Fire Boss, the Beaver on floats, the Cessna 208B Caravan on wheels and 11 more combinations on the home page’s table (C152, C152 Aerobat and Aerial Advertising, AT-802, Optica, TBM 930, Beaver on wheels, Icon A5, Caravan).
Boarding from cold and dark: the walk-around takes off covers that stay on and finishes before you board, boarding retries while the sim fades in, and floatplanes and the Fire Boss now board every time (they used to need you to open the door). The C172 on floats takes off its own kind of wheel chocks (the sim’s cover switch never reached them, so it sat at the gate at taxi power), waits for its start procedure to finish, and taxis with enough power to roll on its wheels.
Re-engage: after Disengage in the air, one button plans back to the destination from where you are and takes over again — no more being left with the controls and no way back.
Smoother throttle: a new speed hold that reads a smoothed airspeed, rests inside a small dead band and moves the throttle no faster than a set rate. On the TBM 930 first (about ten times fewer throttle reversals on final); the other aircraft follow one at a time.
Safer landings: the TBM 930 goes around when it drifts off the final centerline (a pilot’s flight rolled off final at Osaka); the 747-8F leaves out runways under 7,000 ft when the wind picks the landing runway; the Caravan on floats reads its radio height from its wheels on land and eases the power off through the flare (half the touchdown rate); the Caravan on wheels has a tuned flare; the Beaver aims 3,000 ft into a long lake, higher over the city shore.
Ships on the water: as a floatplane turns final onto a water lane, a few of the sim’s small ships appear beside the lane — fishing boats, a tug, a pilot boat (Fire Boss, Beaver, Caravan and C172 on floats, Icon A5). They clear away on the next flight.
Pushback with the radios dead: an aircraft that needs power before the pushback gets it first (SkyCourier). Open water: a flight from open water shows the nearest airport as its departure on the live map instead of ????.
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New: the DHC-2 Beaver on wheels has its own profile, flight-tested — it no longer borrows another aircraft’s numbers, and leaves the runway straight. Also new, not yet flight-tested: the Cessna 208B Caravan on wheels (its landings are still on the firm side).
Now flight-tested: the Icon A5 — softer pitch, stronger roll, a stall check and a low-level guard, a bigger and gentler circuit, and a slower approach. Flown on water, on a calm runway and in gusts.
Citation Longitude: no more endless go-arounds (three, then it holds over the field), smoother descents with the speed brakes when it’s fast, a gentle level-off after a steep climb, and a recovery if it ever banks too far. On a cool day its engines idle a little lower, and Go no longer says the engine isn’t running.
King Air C90: if it floats too far down a short runway it goes around instead of running off the end, and it settles onto the runway instead of floating.
Cessna 172 on floats: a stronger rotation, the sim’s own takeoff and climb speeds, wings level on the takeoff roll, a stall check and a low-level guard, and the flaps and gear wait until it is really on the way down. Not yet marked flight-tested.
Climbing over high ground: no more sudden full nose-up when the terrain climb ends (C172, C172 floats, Beaver, Icon A5).
Banner C152: less flap on base and final, so it no longer hangs at 50 kt on final. 747-8F: powers up from cold and dark before the pushback. Beaver, Caravan and C172 on floats, Icon A5: power up and take off the chocks and covers on a cold start.
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Helicopters go anywhere: the H125 now flies to helipads and heliports (hospital pads included), and with Spot it lands on any flat ground you pick on the map. It turns in the hover to face where it’s going and flies direct; short hops go slower so it never loops. Pads and spots get a steep approach to a hover high over them, a radar check that the ground underneath is flat, then a straight-down landing — if it isn’t flat it moves a little, and flies back if nothing nearby is. The map shows the path it will really fly, the Fly tab shows helicopter stages, and the live map shows Aerotto flying it.
Lockheed Martin F-35B Lightning II: a profile by Pencacine, built over 26 of their own test flights — shown as “profile by Pencacine” in the app. Not yet marked flight-tested.
Now flight-tested: the Cessna 152 Aerial Advertising (11 safe landings by 4 pilots) and the Cessna 208B Caravan on floats. Also new, not yet flight-tested: the Boeing 737-800, and the DHC-2 Beaver now lands on water and runways (amphibian).
When the sim stops talking: the Sim chip turns amber (“Sim not answering”) and Plan or Plan job tells you why, instead of doing nothing after a failed reconnect.
Citation Longitude: arriving too high, it now circles down over the airport at pattern speed instead of circling near the hills (Geneva).
TBM 930: a safer approach speed and a stall check that knows the flaps, Aerotto keeps flying while its autopilot comes on, and the logo light no longer retries.
Low-level stall guard: on the C152 Aerobat and the banner C152, too slow or banked too far close to the ground means wings level, full power and the flaps up to takeoff for the go-around.
AT-802 and Fire Boss: wings held level on the takeoff roll; after landing it hands over to the taxi only once it is really slow; the Fire Boss no longer flares over the shore before the water, and a floatplane sitting on the beach won’t try to take off.
81
Water landings: floatplanes and amphibians take off from and land on water — the sim’s seaplane lanes, open water, or a spot you pick on the map. Spots get a straight-in final, the engine is shut down once it has stopped on the water, and Fly it all works from the water too.
New aircraft, not yet marked flight-tested: the AT-802 Fire Boss and the Cessna 208B Caravan on floats (flown several times on Lake Hood), the Cessna 172 on floats (flown once), and the DHC-2 Beaver on floats and the Icon A5 (not flown yet). Aerotto tells you to watch these closely.
Heading, altitude and speed sliders: set within each aircraft’s own limits, folded under one line on the Fly tab. A crash while you are flying your own heading, altitude or speed is not counted against the safety figure; a safe landing still counts.
Tidier Fly tab: Take Control and Failure as small buttons, Saved locations as one line at the bottom, and Fly it all now starts with the engine off.
Safer in gusty wind: the C172 and AT-802 add a margin to their approach speed in gusts, and close to the ground a big bank or too little speed means wings level, full power and a go-around instead of a hard pull.
Mountain airports: the ground checks now cover the final approach itself and traffic patterns from the ground, so a runway with a ridge on short final (Culebra 13, for one) is refused or swapped for another.
AT-802: shallow turns until 400 ft after takeoff, a steadier climb-out, and a flare from the real height above the wheels — no more bounces.
C172: the turn onto final starts in time, and re-arming Aerotto in the air no longer pulls the nose up hard: the climb is eased in and the stall recovery is on.
737 MAX 8: if its own autopilot drops out, its autothrottle is switched off too, so Aerotto controls the speed again.
Stall recovery: now on the TBM 930, Citation CJ4 and C172 as well. The CJ4 trims itself while Aerotto hand-flies.
Fewer false crashes: loading a new flight, leaving one, or resetting the aircraft is no longer reported as a crash.
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Stall recovery: if the aircraft gets too slow or stalls, Aerotto now drops whatever it was doing, turns the aircraft’s autopilot off and recovers — full power, wings level, nose down until the speed is back — then carries on with the flight. Tested in the L-39 by stalling it on purpose at 7,800 ft: flying again in 25 seconds for about 850 ft. L-39 Albatros first; more aircraft to follow.
Sign out: a Sign out button in Settings, to switch to a different account on the same PC.
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Mountain climb-outs and arrivals checked against the ground: where Aerotto climbs in a racetrack over the departure or descends in one over the field, it now checks the ground under that racetrack too, and won’t plan a trip it can’t fly safely (Bolzano, for one: the valley is too narrow for a jet to circle in). Aircraft with the mountain checks on.
L-39 Albatros: cruises no higher than 29,000 ft and holds its speed up there; the mountain checks, a cap of three go-arounds, and circuit turns led by the turn radius so the turn onto final rolls out on the centreline.
Safe-landing figure: a flight whose plan carried a terrain warning, or where a refusal was overridden, no longer counts either way; the plan card says so. Nor does a flight flown on a pilot’s own aircraft settings.
Jobs: a trip that doesn’t end with a safe landing never pays.
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Every landing counts: Aerotto now notices when a flight doesn’t end safely on a runway, even with the sim’s damage settings off, so the safe-landing figure at the top of aerotto.com is a true one. Nothing changes in how Aerotto flies.
Trips stay whole: when aerotto.com’s flight tracking restarts, a flight in progress now carries on as the same trip instead of splitting in two.
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Mountain airports done right: where a normal circuit would run into the hills, Aerotto now flies a straight-in visual final instead, as pilots do at places like Telluride (land on 09 from the west, down the valley). If neither is safe, it won’t plan the trip. Steep “circling only” approaches are no longer flown straight in. Cessna 172, Cessna 152 Aerial Advertising, TBM 930, Citation CJ4 and 737 MAX 8.
Safer go-arounds: at a mountain airport a go-around now climbs in a racetrack over the field and flies the approach again, instead of a circuit into the valley. After three go-arounds Aerotto holds over the airport and asks you to take over.
Taxi in to a real exit: after landing, Aerotto rolls on along the runway to a proper exit instead of cutting across the grass, and any taxi stops and tells you if the aircraft hasn’t moved for a minute.
737 MAX 8: never flies slower than is safe for the flaps that are actually out, and tells you if the flaps aren’t following (a flap lever or axis on your controls can hold them).
Trips the plane can’t climb over: the Cessna 152 and 172 won’t plan a trip that needs more height than they can reach, and aerotto.com no longer offers such jobs to the 152, 172 and Optica.
Safe landings on aerotto.com: the home page now shows how many of Aerotto’s flights landed safely in the last 24 hours.
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Safer mountain airports (Cessna 172): before it plans a visual circuit, Aerotto now checks the ground under it. If one side of the runway is too high it flies the other side, then tries the other runway; if no circuit clears the hills, it won’t plan the flight and tells you to pick another airport. If a terrain climb starts during a turn, Aerotto now banks more gently and eases the climb in, so it no longer stalls.
Unsafe job destinations: if a job’s destination has no safe circuit, Aerotto tells aerotto.com: the job is cancelled with no penalty, and that airport isn’t offered for that aircraft again. Gap–Tallard (LFNA) is no longer offered for any aircraft.
Cessna 152 engine: Aerotto keeps the engine under its red line (and a little lower in the cruise). Long flights ran it over the limit until the engine quit for good.
Job pay fixes (on aerotto.com): a job now pays even if your connection kept dropping during the flight, if the sim’s airport sits a few miles from where our map has it, or if you loaded a new flight at the departure airport after taking the job. Pilots who flew jobs that didn’t pay have been paid.
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Add fuel: when your plan needs more fuel than you have on board (the trip plus a reserve), the plan card shows an Add fuel button. One press fills the tanks to what the trip needs, never past full, and plans again.
Jobs show up faster: Aerotto now checks for the job you picked on aerotto.com every 20 seconds, and there’s a Check for a job button for right away. A job now pays as soon as you land at the destination, no taxi to a stand needed.
Jobs fly the published arrival: a flight job now flies the destination’s best arrival and approach where it has one, instead of a visual circuit.
Cessna 152: steadier in the cruise (it could start bobbing at the level-off and stall), carburettor heat in descents and on the approach, and if the engine stops in flight with fuel on board, Aerotto tries to restart it (full throttle, mixture rich, carb heat on) while it glides. The C152 Aerial Advertising has its own settings.
Job pay and premium jobs (on aerotto.com): pay now follows how much an aircraft costs, not how much fuel it burns, and every aircraft earns more an hour. One job in four is a premium job paying extra, and now and then there’s a jackpot. The hangar shows what each aircraft earns an hour.
Aerotto Discord: finished jobs, milestones (your first flight, distance flown, new countries…) and records are announced there. Don’t want yours shown? Settings → Hide my achievements on Discord.
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New aircraft: Antonov An-2. The big biplane flies gate to gate: Aerotto takes the chocks and covers off, starts it from cold and dark with its own start-up, taxis, flies and lands it, and taxis to a stand. It has no autopilot, so Aerotto flies it by hand all the way.
ILS approaches by default: when your landing runway has an ILS, Aerotto now flies straight to it instead of a visual circuit. You can still pick the circuit or a published arrival in the plan card, and a plan that names its own arrival keeps it.
Arrivals for every airplane: the arrival choices in the plan card, until now only for jets, are there in every airplane, from the Cessnas and the King Air to the F/A-18.
Right height for the approach: flying straight to an approach, Aerotto now gets down to the approach’s height first and slows down on a level stretch over the last 15 nm, as pilots do. Before, it could still be thousands of feet high trying to slow down and descend at once, and had to go around.
Smoother descents: no more bobbing up and down on the way down in the Citation CJ4, and a gentler final approach and flare. The King Air and TBM keep to the descent path on a published arrival instead of falling behind it.
Cessna 172 cruise: 110 kt, as the real one flies (was 100).
Live map: planned routes are drawn in orange, and the flight list is cleaner: each flight’s status in full, the route on its own line.
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Choose your arrival (jets): when your plan doesn’t name an arrival, the plan card now offers the destination’s published arrivals (STARs), best first, and the landing runway’s ILS or RNAV approach, as a flight planner would. Pick one and Aerotto flies it fix by fix, with its altitudes. The visual circuit stays the default, so nothing changes unless you pick one.
Arrival altitudes: a SimBrief or MSFS plan with an arrival now meets the arrival’s altitude limits on the way down (like “at or below 10,000 ft”), planning the descent backwards from the runway as an airliner’s flight computer does. Before, the descent could start after such a fix.
Cleaner Fly tab: the plan sits right under your aircraft, the gate-to-landing checklist folds to one line (it opens by itself while Aerotto works through it), and Taxi to a gate shows only after landing.
72
New aircraft: Airbus A320 (Legacy). The older MSFS A320 got the A320neo’s settings, and its thrust stayed so low it levelled off near 1,500 ft and never reached its cruise. It has its own settings now: full climb power, and Aerotto switches off its own autothrust, which was cutting the power. Start the engines yourself for now.
First helicopter: Airbus H125. Plan a landing runway and press Take off: it lifts off, flies out to cruise speed at a safe height, turns onto a final along the runway, hovers just past the threshold and sets down. Everything else (Fly it all, taxi) is still to come.
Aircraft fixes without an update: from this version Aerotto downloads the latest aircraft settings from aerotto.com, so a fix to one aircraft reaches you within half an hour, from your next aircraft load. They’re signed, so only Aerotto’s own can be used.
Rate your flight: after landing you can give the flight 1–5 stars and a comment. It’s optional, and it’s the quickest way to tell us what went wrong. Your rating shows on the flight’s page in My flights.
A320neo descents: it no longer adds climb power on the way down, and it uses its speed brakes when it’s fast in the descent, so it reaches the airport at the right height instead of circling to get down.
A320neo autopilot: it levels off at its cruise altitude instead of climbing 1,000–1,500 ft past it, and follows new headings after the autopilot is engaged again.
737 MAX descents: it uses its speed brakes when it’s fast in the descent, so it no longer arrives thousands of feet too high and circles.
Fewer go-arounds in jets: on a visual circuit the “lined up and on the path” check is now made at 500 ft, as airlines do for visual approaches, instead of at 1,000 ft, where the big jets were often still finishing their turn onto final.
71
Cessna 172 fixed: since version 68, MSFS 2024’s C172SP was picked up as the C-17 — so Aerotto planned a C-17’s fuel and refused the takeoff, or flew it at C-17 speeds. Every C172SP now gets the Cessna 172 again.
New aircraft: Cessna 152 Aerobat. It has its own settings now: on the regular 152’s, its quicker elevator swung it into a stall right after takeoff. Circuits are tested; the rest is still to come.
Safer approaches on the aircraft’s own autopilot: the “too slow to climb” safety could step the altitude down again and again while slowing for the approach (Citation Longitude, A320, 737, C-17). It now only stops a climb, and levels where it is.
Runway length for every aircraft: Go and Fly it all now check that the runway ahead is long enough for every aircraft, not just the airliners. If you know better, “Take off anyway” still goes.
Sim speed: if the sim rate goes above 1× in the air, Aerotto hands the controls back to you instead of trying to fly the sped-up aircraft.
Smoother CJ4: it rolls into turns gradually, eases from the first climb into the cruise climb without a dip, slows to its 160 kt circuit speed 12 nm before the airport, keeps the rudder steady in slow turns, and holds its height over ridges near the field instead of climbing and sinking.
Jobs for more aircraft: the job board now has jobs for the King Air C90, TBM 930, Citation Longitude, C-17 and 747-8F.
Aircraft ID: a callsign longer than the sim keeps (9 characters) is now set once, shortened, instead of being tried again every 30 seconds.
70
Jets at their real cruise altitudes: no more 24,000 ft limit. Each pressurized aircraft can now go to its own ceiling: up to 43,000 ft in the 747-8F, 45,000 ft in the C-17, CJ4 and Citation Longitude, 41,000 ft in the 737, 39,000 ft in the A320 and 38,000 ft in the F/A-18. A shorter trip gets a lower altitude, so the climb and descent still fit.
A320 up high: it climbs at a steady 250 kt all the way to 36,000 ft in about 15 minutes, and holds about Mach 0.76–0.79 in cruise. Its speed can now reach idle and full thrust again, so it no longer gets slow on final.
F/A-18 up high: it climbs on full dry power above 10,000 ft, and if it ever runs short of speed it levels off where it is instead of slowing down.
SimBrief approaches: when a SimBrief plan doesn’t name an approach, Aerotto flies the arrival runway’s ILS (or RNAV) approach straight in, as the real arrival does, instead of joining a visual circuit.
Disengage (stuck): Disengage is now blue, and a red Disengage (stuck) button beside it stops Aerotto in any state — flying, holding, pushback, taxi or Fly it all — and lets go of every control.
Leaving a flight: going back to the menus now stops Aerotto. Before, it could keep taxiing or flying the frozen aircraft.
69
New aircraft: Daher TBM 930. Gate to gate: walk-around (windshield cover too), start, taxi, its own autopilot to 24,000 ft, landing, taxi in and shutdown.
New aircraft: Cessna Citation Longitude. Gate to gate with its own autopilot, cruising at 35,000 ft holding Mach 0.80. Its flare waits until it’s over the runway, so rooftops under the approach don’t start it early.
New aircraft, in testing: Boeing 747-8F. Circuits and airport-to-airport trips with its own autopilot; gate to gate isn’t tested yet. It uses its speed brakes on the way down and holds its nose on the runway after touchdown.
Your flight plan’s runway: a SimBrief or MSFS world-map plan’s departure runway is now the one Aerotto plans, taxis to and takes off from, instead of the one into the wind.
Steam copies of MSFS 2024: Aerotto now finds the world-map flight plan there too. Before, it said it couldn’t load the plan.
Updates as Aerotto opens: from this version on, when a newer Aerotto is out, it installs as Aerotto opens and starts the new version. Never while it’s running, so never mid-flight.
Parked for an hour: Aerotto leaves the Aerotto network after an hour without moving, and joins again as soon as the aircraft moves.
Live map: parked and paused flights drop off the map after 10 minutes (the list shows how many are parked), trails show the last 12 hours, altitude colours top out at 35,000 ft, and the version is easier to read.
Fuel tally: gallons burned roll on a counter like the miles.
What’s new: this page shows the newest release in full, and each earlier one in a pull-down.
68
New aircraft: Beechcraft King Air C90 GTX. Gate to gate: walk-around, start, taxi, its own autopilot over the mountains, landing, taxi in and shutdown.
New aircraft: Boeing C-17A Globemaster III. Flies runway to runway (it stops on the runway after landing) with its own autopilot, and cruises at 35,000 ft holding Mach 0.74.
Switching aircraft: loading a different aircraft or a new flight while Aerotto is flying now stops the old flight, and Aerotto picks up the new aircraft. Before, it kept flying the new one with the old one’s settings.
Back after a menu: if the sim stops sending data (in a menu, or after an aircraft change), Aerotto reconnects by itself.
Right runway on takeoff: Take off checks which runway you’re on when you press it, and stops a takeoff roll that heads off the runway heading.
No line-up roll when the aircraft is already on the runway centreline.
Autopilot check: if an aircraft’s own autopilot doesn’t turn the way Aerotto asks, Aerotto takes over and tries it again.
A320: the turn onto final starts early, so it no longer overshoots the centreline and goes around again and again; and no more side-to-side nose swinging when Aerotto hand-flies it.
AT-802 short strips: slower approach when light, steadier on the centreline, and harder braking when the runway runs short.
Live map: each flight in the list shows which version of Aerotto it’s using.
Version numbers are now one number: this is 68, the next is 69.
0.6.7
Starting on a runway: Aerotto now checks where you are once the sim has finished placing the aircraft, so a flight that starts on the runway takes off from there. Before, it could think it was at a gate and try to taxi to the runway it was already on.
Air Tractor AT-802 on short strips: a slower approach, touching down nearer the start of the runway, and a bounced landing is flared again or turned into a go-around.
Updates show up sooner: Aerotto checks for a new version a few seconds after it opens, instead of after a minute.
0.6.6
Aircraft without a profile: they now show as untested, with a warning that they’re not likely to fly correctly. They fly on another aircraft’s numbers, and before this they could show “tested”.
Take off checks the engine: with the engine off, Take off now refuses instead of starting the takeoff roll.
Loading a new flight: a plan made somewhere else is dropped, so it can’t be flown from the wrong airport.
Your MSFS flight plan loads by itself when nothing is planned and it starts at the airport you’re at.
Fly it all stays greyed out, and says why, until you choose where to go.
0.6.5
Updates itself: the installed Aerotto downloads new versions in the background and checks them, then installs when you close it, or straight away with “Restart and update”. It never updates in the middle of a flight. The portable ZIP just tells you a new version is out.
0.6.4
No takeoff without enough fuel: if the tanks hold less than the trip needs, Take off and Fly it all refuse and say how much to add. Fuel added after planning counts.
If the engines stop in flight: Aerotto lowers the nose and glides at a safe speed instead of trying to hold its altitude, and tells you to take the controls and pick a place to land.
Taxiing into a stand: arriving just beside the stand no longer sends the aircraft round in circles; it stops, or hands you the controls for the last few feet.
Job payouts show sooner: after landing, Aerotto checks every 20 seconds, and the job card says the job pays about a minute after you stop.
More detailed logs for debugging: Aerotto’s log now records more of what happens in a flight, including errors, to help track down problems. With “Share flight logs” on (in Settings), it’s sent to aerotto.com so problems can be looked into; turn it off to keep the log on your PC only.
0.6.3
Flight jobs: take a job on the job board and it shows on the Fly tab. Plan this job checks you’re in the right aircraft at the right airport, then plans the flight. Land at the destination and you’re paid, less the fuel you burned.
Fuel check when planning: Aerotto warns you if the tanks don’t hold enough for the trip plus a reserve (30 minutes, or 45 for jets).
Fuel left: the Fly tab shows how much fuel is left and how long it lasts at the current burn.
Fly your own heading and altitude while en route, then hand back to the plan.
Saved locations: save where you are and load it again later.
Mountain airports: the approach check now measures height above the runway, not the ground below, so rising ground under a short final no longer causes a go-around every time.
Small fixes: the plan’s Change link stays available once the engine is running, and the fuel meter copes with the sim’s clock going back.
0.6.2
Aero L-39 fully tested: it now passes all seven tests, including its circuit and flight-plan routes.
Edgley Optica: flies on its own KAP140 autopilot, takes off its chocks and pitot cover before boarding, starts from cold and dark, and leans the mixture as it climbs. It passes six of the seven tests, flown over the Cascades from Boeing Field to Ellensburg.
F/A-18E Super Hornet: its chocks, engine, pitot and static covers and gear pins come off before boarding, and it flies gate to gate over the Cascades, Boeing Field to Moses Lake. Aerotto flies it itself; its own autopilot isn’t used yet.
Mountain airports: the circuit is flown on the side away from high ground (right-hand where the ground on the left is higher), and never closer than 500 ft to rising ground before the final turn.
Smoother over high ground: when the descent levels off near the ground it now stays level until well clear, instead of switching on and off and porpoising.
Safer on the aircraft’s own autopilot: if the autopilot climbs when it should descend (or the other way round), Aerotto takes over straight away; and climb power eases back so it keeps to 250 kt below 10,000 ft.
Parking at small fields: when no stand is quite big enough, a small aircraft takes the nearest GA tie-down that nearly fits, and tells you to watch the wingtips.
Map: airports are shown on the map, sized by their longest runway; click one to choose it for your next direct flight.
Takeoff in the 737: Aerotto won’t start a takeoff with too little runway ahead, and offers to taxi to a gate instead.
If the sim closes or crashes during a flight, Aerotto stops with one clear message.
0.6.1
Fuel cost: the Fly tab shows what the flight’s fuel has cost, at the current price for the fuel your aircraft burns. The home page, the live map and your account show fuel costs too: per flight, per fuel type and in total.
Fuel prices for Jet A, 100LL and JP-5 come from one shared price list on aerotto.com, with its source and date, so they can be kept up to date. Costs use today’s price. JP-5 is the US Defense Department’s price, not a retail one.
Fix: loading a different aircraft, or starting a new flight straight after landing, now starts the fuel, distance and economy figures and the saved flight afresh. Before, they could carry over from the previous flight, and the saved flight could show the wrong aircraft and fuel type.
0.6.0
Four aircraft fully tested, gate to gate: the Boeing 737 MAX 8, Cessna 172, Airbus A320neo and Citation CJ4 now pass every test: takeoff, circuit and landing, airport to airport, mountains, flight-plan routes, their own autopilot, walk-around and engine start, and gate to gate.
Airbus A320neo: flies on its own autopilot with its own climb and cruise thrust, real APU and engine start, pushback, and a walking pace into the stand.
Cessna Citation CJ4: its walk-around, engine shutdown and taxi from a ramp spot, on its own autopilot.
Cessna 152, Air Tractor AT-802 and Aero L-39: they pass takeoff, circuit and landing (the L-39’s is still being tuned), airport to airport, mountains, and walk-around and engine start. The 152 and L-39 also fly gate to gate, and the L-39 flies on its own autopilot.
Walk-around, for every aircraft: engine, pitot and static covers, wheel chocks, canopy covers and tie-downs come off before Aerotto boards, as far as the sim lets it (the 152’s are the pilot’s). The AT-802’s locked control stick is released before takeoff.
Taxi: routes start from where the aircraft really is, never run on to the departure runway, and use stands only for aircraft that can use them. Aerotto tells you if a gate can’t be left under its own power.
Approaches: a base leg first when joining the final course needs more than a 90° turn, and a descent planned along the way, with speedbrakes, so airliners keep to 250 kt below 10,000 ft.
Fuel burned: your account tallies the fuel you burn, in gallons to a tenth, for each fuel type separately (Jet A, 100LL and so on), on the home page, the live map and your account. Each trip says how the figure was known: measured from the tank, counted from the engines when Unlimited Fuel freezes the tank, or estimated for an aircraft whose own fuel figures are wrong.
Miles per gallon: the Fly tab shows fuel used, distance and economy (nautical miles per gallon) for the flight, and the live map shows each flight’s economy.
A tidier Fly tab: a compact checklist, a one-line plan, and one thing at a time for each stage.
A smoother circuit descent in the Cessna 152.
0.5.0
Terrain awareness. Aerotto now plans with a terrain map: cruise at least 1,000 ft above the ground near the route (2,000 ft over mountains), a racetrack climb out of valleys before setting course, staying high until past the ridges, and a racetrack descent over mountain airports. In flight it watches the ground along the next minute and climbs if it gets close. Flown Reno to Truckee and Salt Lake City to Denver.
Gate to gate in the Cessna 172 (G1000), both ways between Pontiac and Flint.
Walk-around: on a freshly loaded flight Aerotto takes off the engine, pitot and static covers and the wheel chocks (on aircraft where these are set up: the 172 and A320), and switches on the power before the start.
Safer takeoffs: if the airspeed stays at zero on the takeoff roll (pitot cover on), Aerotto stops on the runway instead of taking off, and removes the cover.
The 172 flies on its own autopilot en route, with Aerotto on the throttle, like a 172 pilot.
One main button: Fly it all at the gate, Take off on the runway, Engage in the air, Disengage when flying.
Taxi routes never go onto the departure runway; they hold short on the side you arrive from.
Aerotto notices when you load a different aircraft and switches to its profile.
Every aircraft keeps its own settings: tuning one aircraft no longer changes another.
Smoother rudder at speed in the 172, a steadier pattern entry, and clearer messages when an engine won't start (flat battery, empty tanks).
Fly it all — gate to gate in one click. Choose where to, press Fly it all, and Aerotto boards you, pushes back, starts the engines, taxis to the runway, lines up, takes off, flies, lands, taxis to a free gate and shuts down. Flight-tested on the Boeing 737 MAX 8; other aircraft are in testing.
A checklist you can follow: every step from boarding to shutdown, what it does, and what's happening right now.
Real taxiing: routes over the airport's taxiways to the runway into the wind, and after landing to the nearest free stand that fits — it skips stands where other aircraft are parked.
Pushback with the sim's own tug, ending pointed along the first taxiway. Engine start and shutdown the aircraft's own way; at the gate it leaves the aircraft powered and ready for the next flight.
Lights like a crew: beacon for the pushback, taxi lights while taxiing, strobes and landing lights from line-up, logo and wing lights at night.
Boards you: MSFS starts you outside; Aerotto gets you into the cockpit when you click into the sim.
Your callsign and your own flight number in the sim, so ATC and other pilots see you, not the default tail number.
Smoother descents: a steady 3° path planned with room to slow down, levelling off before the pattern — no more diving, bouncing or circling down.
Safer autopilot hand-over after takeoff, and a bank-angle safety net.
A cleaner app: tabs, status at a glance, a smaller map (the big one lives on the website).
My flights on your account now shows each flight's number, runways and gates.
0.3.9
Flies your flight computer's route. Named waypoints, arrival procedures (STARs) and approaches from your MSFS flight plan, with their published altitudes, instead of a straight line.
Descends like an airliner: one smooth path down to the approach, starting at a planned top of descent.
Go-arounds: if an approach isn't stable by 1,000 ft (500 ft in small airplanes), or the runway goes by underneath, it climbs away and comes back around for another try.
Follow ATC clearances (new setting): tunes the tower and waits on the runway until you're cleared for takeoff.
Safer climbs: circuit flaps come up before the full climb, 250 kt is held below 10,000 ft, and flaps move one notch at a time.
Terrain safety net: climbs away if the ground gets within 1,000 ft en route.
Won't start a takeoff unless you're lined up on a runway.
Flight paths on the live map: tick "Flight paths" to see each flight's planned route (dashed, from and to) and the path flown so far, colored by altitude.
0.3.8
New aircraft: Boeing F/A-18E Super Hornet. Takes off and climbs without afterburner and lands the Navy way.
0.3.7
New aircraft: Edgley EA-7 Optica.
0.3.6
Height above the ground shown next to altitude, on the live map and in the app.
0.3.5
New aircraft: Aero L-39 Albatros.
Safer takeoffs: wings held level after liftoff, and the climb starts at climb speed even if the airplane is slow to gain height.
No more side-to-side wobble on light jets.
0.3.4
Every Aerotto flight shows on the live map. Prefer not to? Hide yours on your account page.
aerotto.com counts the miles flown by every Aerotto pilot.
0.3.3
Fixed the app window not opening on some PCs.
0.3.2
Only one Aerotto runs at a time; opening it again brings the window forward.
0.3.1
On Windows 10, offers to install the free Microsoft WebView2 component if it's missing.
0.3.0
Aerotto keys. Get your free key on your account page and paste it into the app once. No sign-in inside the app.
0.2.0
First release: Windows installer and portable ZIP.
Aircraft: Cessna 172 and 152, Air Tractor AT-802, Cessna Citation CJ4, Airbus A320neo and Boeing 737 MAX 8.
Takeoff, traffic patterns, cross-country flights from the MSFS world map or SimBrief, and landing to a stop.